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How to store Gizmo (grid) Cube positions in Vector3 list at game start?

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I have written this script to create a grid of gizmo cubes: using UnityEngine; using System.Collections.Generic; public class Grid : MonoBehaviour { public int[] rows; //public int[] columns; //not integrated yet public float gizmoSize = 0.3f; public int width = 15; //public int length = 15; //I still don't know how to integrate this; for now width controls both width and length public List storedPositions; float storedPositionX = 0; float storedPositionZ = 0; int rowIndex = 0; //int columnIndex = 0; public float spacingX = 0.3f; public float spacingZ = 0.3f; public Color gizmoColor; void Start() { storedPositions = new List(); // this is where I want to store the gizmo cube positions } void OnDrawGizmosSelected() { rows = new int[width]; //columns = new int[length]; Gizmos.color = gizmoColor; foreach(int row in rows) { for(int x = 0; x < width; x++) { Gizmos.DrawCube(new Vector3(transform.position.x + x * spacingX, transform.position.y, transform.position.z + storedPositionZ), new Vector3(gizmoSize, gizmoSize, gizmoSize)); } if(rowIndex < rows.Length - 1) { storedPositionZ += spacingZ; rowIndex++; } else { storedPositionZ = 0; rowIndex = 0; } } } } I tried to store the cube positions in the Vector3 List in the start method, but failed, because I don't know how to add every single position just once in the list, as the OnDrawGizmo Methods are being called every frame. Please help!

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